Updated 2026-11-12

Suzy Says! walkthrough

Spoilers ahead. This page names endings and late-game commands.

A full story run is about 17–20 minutes. You start on the living-room mat, move through the house, hide from a visitor, then hunt for four candles.

Living room in Suzy Says! with a red sofa, a CRT, and a sunflower painting
Official itch.io screenshot, moonbit.itch.io/suzy-says, checked 12 Nov 2026.
Bedroom in Suzy Says! with the color mat and a CRT television
Official itch.io screenshot, moonbit.itch.io/suzy-says, checked 12 Nov 2026.

Before you start

Move with WASD, jump with SPACE, crouch with C. Those three inputs are on the itch.io page. Stand on the mat for color commands. Walk off it only when Suzy names an object in the house.

1. Getting started (1:16)

Suzy introduces the DVD. Practice “jump on red / green / blue / yellow.” Learn which corner of the mat is which color before the traps start. Next: the rule about her name. Ending routes · Controls and commands

2. Core loop (2:08)

Do the action only when the line begins with “Suzy says.” “Look at me” means face the television. A bare color command is a trap: stay still. Misses lead to a scare, not always an ending. Ending routes · Controls and commands

3. Room exploration (3:59)

Leave the mat for “touch the sunflower painting in the living room,” then “come back to the mat,” then “touch the rubber duck in the bathroom.” Return when she says so. Ending routes · Controls and commands

4. Strange events (5:38)

Crouch, look at the floor, look at the window, and touch the drawing on the fridge. She then says a special friend wants to play. That line is the fork toward the bad ending if you open the door. See the bad ending. Ending routes · Controls and commands

5–6. The visitor and the call (7:02)

Look behind you, close the front door, look at the ceiling. A phone call from Mom is cut off. TV Tropes describes Suzy ending that call. Keep obeying only prefixed lines while the camera snaps between the window, the floor, and Suzy. Ending routes · Controls and commands

7. Hide and seek (9:08)

When you hear the hide command, break line of sight with the creature. Being caught is the bad ending. Closing the door earlier in the visitor scene is the path the longer videos continue on. Ending routes · Controls and commands

8–9. Candles and the television (11:38 / 15:42)

The last hunt sends you around the house, including jumps on the bed and the couch, until she says to bring four candles. Place them on the mat and follow “Look at these symbols.” The true ending pulls you into the TV. Full-version players can restart for the secret ending on the endings page. Ending routes · Controls and commands

Questions people ask

How long is a Suzy Says! playthrough?

CatPlay’s video is 17:12, KeeTee’s is 19:31, and FoxPlay’s endings video is 20:01. Treat 17–20 minutes as the public range.

Do I obey every command?

Only lines that include “Suzy says.” CatPlay’s caption around 2:19 has Suzy admit she did not say it.

Where are the four candles?

The videos show a house-wide search. They do not label each candle’s room, so this guide does not invent rooms.

What if a command does nothing?

Use the troubleshooting page. The launch devlog mentions a subtitle fix, not a command-input fix.

Related

Sources

Checked against public pages on 12 Nov 2026.